Made With Unity


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Whether you’re looking for ideas to invest in your next Unity Android game or simply want to discover new games for you to play, this list of Android games made in Unity is for you.

Android is the world’s biggest mobile operating system which accounts for 76.03% of the global market share, according to Stats Counter. In 2017, Google Play generated $19.5B on apps in the store.

Moreover, as Sensor Tower reports, Google Play revenue grew by 27.3% in 2018 compared to 2017 which accounted for $24.8B.

Android games and applications have established a massive market which is worth entering today. The apps generate between one dollar and billions which purely depends on luck, Google Play algorithm, promotion, and of course, an idea along with development skills.

Also read: “How Good is Unity for Game Development”

In this article, we’ll focus on 10 best Android games created in Unity that made it to the top so you can play them, learn from them and enjoy the experience.

Crossy Road

  • Rating: 4.5/5
  • Installs: 100,000,000+
  • Revenue: $10,000,000+ since launch

Crossy Road is a free-to-play arcade video game released and published by Hipster Whale.

The gameplay is simple. You need to cross the road. The only problem is that the road is endless and the further you go the more complicated and dangerous it gets.

There are over 200+ unlockable characters and a multiplayer (on the same device) mode which makes it an extremely fun game to play with friends. Being an endless runner, Crossy Road is one of the most popular Android Games made in Unity, and it’s also the best game to kill the time.

Hitman Sniper

  • Rating: 4.6/5
  • Installs: 10,000,000+
  • Revenue: $50,000 monthly (estimated)

Hitman Sniper is a single-player mobile shooter developed and published by Square Enix.

Hitman Sniper is the only paid game in this list which has a price of $0.99 and was downloaded over 10 million times out of which 715,000+ users left comments and rated the game. It’s a massive response for a game of this type which can be fairly called a success.

The gameplay is far from being complicated. The main goal is to kill. However, you can kill in different modes and for different rewards. Thus, the game provides several regimes – missions, tactical, survivor (against zombies) as well as different weapons to complete the objectives. Apart from being a paid game, it also uses in-app purchases and ads to drive sales.

Overall, It’s a fun game to play after a long day at work, school, you name it. Hitman Sniper is a great example of an Android game developed with Unity Engine.

ShadowGun: DeadZone

  • Rating: 4.4/5
  • Installs: 10,000,000+
  • Revenue: $5,000 monthly (estimated)

ShadowGun: DeadZone is a third-person multiplayer shooter developed and published by Madfinger Games.

Simultaneously, 12 players can be engaged into combat online. Combining two game modes deathmatch and zone control (flag capturing), the game provides a fun experience when playing with friends. For a mobile game, ShadownGun has a pretty decent level of graphics as well as gameplay.

It has 10 customizable characters, nice animation, perks, detailed maps, and over 20 types of weapons which add up a spark to the game.

The game makes a living from in-game ads.

Alto’s Adventure

  • Rating: 4.6/5
  • Installs: 10,000,000+
  • Revenue: $20,000 monthly (estimated)

Alto’s Adventure is an endless-runner mobile game made with Unity by Snowman. The game has stunning visuals and was purely made for mobile devices and later ported to Linux and Windows.

Alto’s adventure is a snowboarding game the main point of which is to jump-slide-jump while catching llamas for as long as you can until you hit a rock, drop off a cliff or get caught by the elder.

When it comes to the gameplay, the game provides enough “easy to learn, hard to master” handcrafted goals (180) which will keep you focused. Apart from that, Alto’s Adventure has 6 characters which are unlocked on levels 1-51. Before the run, you can buy different perks to enhance the characters for a particular run.

The game makes a living from ads and in-app purchases and is free for Android. However, it costs $4.99 for iOS users.


  • Rating: 4.4/5
  • Installs: 10,000,000+
  • Revenue: $700,000,000+ since launch

Hearthstone is a multi-player digital collectible card game (DCCG) developed and published by Blizzard Entertainment.

This game is arguably one of the best turn-based card games made with Unity for iOS and Android platforms. The regular play is usually composed of 30 cards, however, there are over 2,500+ playable cards in the game. There are 9 classes in the game with unique cards and abilities which they can use based on mana points during each turn in the game.

For a free-to-play game, the amount of content is huge: characters, cards, music, sounds, animations, and visual effects – all these and other things are extensively present in the game.

Hearthstone revenue is based on ads and in-app purchases starting from $2.99.

Mobius Final Fantasy

  • Rating: 4.2/5
  • Installs: 1,000,000+
  • Revenue: $50,000+ monthly (estimated)

Mobius Final Fantasy is a role-playing mobile game developed and published by Square Enix.

Mobius Final Fantasy provides a rich gaming experience featuring 3 playing characters Wol, Meia, and Sarah Cornelia. It has a very simple turn-based battle system and linear level design.

There are several elements that win the hearts of players: music and characters. There are very fancy anime-like cute characters that everybody admires and awesome music composed by Mitsuto Suzuki.

With good graphics and a deep story, Mobius Final Fantasy is worth being on the list of Android games on Unity.

The game has based their revenue on offering in-app purchases.


  • Rating: 4.7/5
  • Installs: 500,000+
  • Revenue: $20,000+ monthly (estimated)

Reigns is a card-based strategy game developed by Nerial and published by Devolver Digital.

The game provides a very unique experience where a player has to interact with different cards that represent different characters by answering their questions with a “yes” or “no” or following other pre-baked responses depending on the situation.

In this game, you’re the decision-maker and every decision has its consequences within the four pillars of the society: church, people, military, and wealth. Some consequences may even lead to the death of characters. Thus, the game has several endings which a player can come to.

Reigns balances on the combination of randomness, complexity, and strategy which makes it unique and fun to play.

Reigns costs $2.99.

Monument Valley 2

  • Rating: 4.7/5
  • Installs: 100,000+ (3,500,000+ according to Wikipedia)
  • Revenue: $40,000+ monthly (estimated)

Monument Valley 2 is an indie puzzle game developed and published by Ustwo Games.

Stunning isometric visuals and incredible music are the things that make Monument Valley 2 an amazing game to play. Even though it’s a limited-level puzzle game, it might as well compete with Alto’s Adventure not by the genre but by ambient and luring atmosphere it creates.

The story is about a mother and daughter who you have to guide through various mazes and structures which are enhanced with optical illusions and impossible objects also known as undecidable figures.

Monument Valley 2 is a perfect example of a puzzle game made in Unity which highlights the diversity of the engine’s capabilities in terms of mobile game design and development.

The game costs $4.99.

Ravensword: Shadowlands

  • Rating: 4.0/5
  • Installs: 100,000+
  • Revenue: $8+ monthly (estimated)

Ravensword: Shadowlands is a role-playing game created by Crescent Moon Games.

The game resembles The Elder Scrolls: Skyrim which was extremely popular in 2012 and is still played by millions of fans around the globe. What is unique about the game is that, first, it’s a mobile game, second, it has an open world.

Ravensword is a mobile RPG game which provides everything you need from a game: monsters, weapons, quests, magic, trade, NPCs, dungeons and more. This game is a true representation of what can be done with Unity mobile game development.

The game costs $6.99 and also provides in-app purchases.


Hexagonium is a mobile game that combines strategy and battle royale gaming mechanics and is currently being developed by Game-Ace.

There are several worlds in the game which a player can choose from. Each world lasts for a limited period of time. During that time, players have to develop as much as they need and attack other players, whoever destroys everybody – wins.

In each battle, players can earn various perks and items which they can use to enhance their future battles in newly generated worlds.

Hexagonium is an MMORPG game that incorporates different mechanics from popular genres such as RTS (real-time strategy), 4X, and MOBA.

The game has a thought-out monetization mechanic offering in-app purchases and displaying ads. This can be adjusted any time. Hexagonium is currently looking for investors.


If you’re looking for game development opportunities or trying to figure out if Unity is worth going with when it comes to mobile app development, then this article should have helped you.

There are a lot of Android games made in Unity, and it’s a great game development engine which allows for rapid and cross-platform development.

If you’re looking to build a mobile game for Android, you can go through our portfolio at Game-Ace to see how we did it before.

Game-Ace focuses on full-cycle game development services including PC, mobile, AR/VR, and console game development.

For more information, feel free to contact us here.

Brian and Anna McRae first met at art school, where they fell in love and both embarked on their own paths in the video game industry, working at big hitters like Midway and Blizzard as environment artists. Their passion was to create stunning, immersive worlds.

With a combined 27 years of industry experience, Brian and Anna went out on their own to work on real-time cinematics. Then the 2008 recession hit. “We lost all of our clients in one month and had to lay off everyone and close up shop,” says Brian.

From the ashes of this failed venture came the idea and name for Fenix Fire, a development studio they opened in 2011. Their first title, Roboto, a side-scroller about a robot trying to reconnect with his lover after she rockets off to space, was a success when released for iPhone and Android, hitting the Top 10 on the iTunes Store and was given “Game of the Week” honors.

They continued to tackle work for clients like Red Bull and Chevron, but always had the idea of a near-future, space-survival game rolling in the back of their minds. But they were under increasing pressure to make a tough decision that would shape the future of the company. “It was over a pizza lunch in December 2015. We had been working on two games internally but knew we had to focus on just one to ensure it would become a reality,” remembers Brian.

It was at this lunch that they decided to move forward with Osiris: New Dawn and launch it on Steam in fall 2016. Their goal was to have the community shape the game alongside them.

And launch it they did! On September 28, 2016, Osiris: New Dawn went into early access on Steam. “We needed to sell 25K units to keep afloat, so we had our fingers crossed,” says Brian. “Within minutes of launch, my producer announced ‘We’re #1!’ I felt an intense mix of excitement, relief, fear and vindication. I also thought there might be a bug in Steam, since Osiris stayed at #1 for almost two weeks.” Osiris ended up selling over 250K units in its first week, 10 times their goal.

Osiris: New Dawn is an open-world, sci-fi survival challenge with vast planets to discover. Despite its early success, the Fenix Fire team is not resting on its extraterrestrial laurels, as they’ve grown to 23 people, all hard at work integrating new features and experiences into the full game, slated for an early 2019 launch.

“Our goal for Osiris: New Dawn is “to be the one-stop shop for near-future space exploration. We’re intending to park our studio spacecraft in that spot,” jokes Brian.

Watch the Osiris: New Dawn trailer

“We recently migrated to Unity 2017, which has allowed us to dramatically improve the melee encounter with creatures,” says Brian. Using Timeline and Cinemachine, the team is able to run two timelines – one for the player animation and one for the enemy AI – and the Cinemachine camera can stage the encounter keeping it more dynamic and engaging for the player.

In a separate branch, the team is also experimenting with Unity’s High-Definition Render Pipeline (HDRP) and they love the results so far. “The world just seems so much richer and the graphical quality is awesome,” says Brian.

Made With Unity

“This really is a labor of love, a passion project for all of us,” says Brian. “We can’t wait for our players to see how far we’ve come!”

Osiris: New Dawn is available in early access on Steam and the full game will launch in spring 2019.


In order to earn and keep their place as one of the top sci-fi survival games, it was important for the team to make the planet that the players crash landed on as realistic and visceral as possible. To do so, Brian and crew leveraged the Unity Terrain system as a foundation, adding the Relief Terrain Pack from the Asset Store to pump up the level of detail in the world.

Then to ensure players could “feel” the world, the team used additional Asset Store resources – like the Time of Day & Weather System – so that players could feel sandstorms and the slightest drizzle, including seeing drops of rain on their helmet lens.

Made With Unity Games

Like Fenix Fire, fuel your game’s success with Asset Store resources.